Castle Bromwich

Infant and Nursery School

Reach for the Stars

Contact Details

Computing

Computing at CBINS

Intent - Our computing curriculum is designed to ensure all pupils are prepared for a rapidly changing world through the use of technology at CBINs. Our computing curriculum is mapped to ensure there is clear progression that builds on prior learning and is flexible to enable children to master concepts. Our high-quality computing curriculum is designed to enable them to use computational thinking and creativity to further understand our world.  At the core of our computing curriculum is computer science, in which pupils are taught the principles of information and computation, how digital systems work, and how to put this knowledge to use through programming. Building on this knowledge and understanding, we intend for our children to use information technology to create programs, systems and a range of content. We aim to ensure that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world. We will continue to value and embrace national online safety events, to promote online safety within school and the community.

 

Curriculum Drivers

 

Big ideas

 

Mapping

  • Learning for Life
  • Learning together; Making connections
  • Learning and Living Healthily
  • Learnning and Living in our Community and the Wider World
  • Being safe users of the internet and helping to make the internet a safe place
  • Working with and purposly using a variety of hardware and software for a particular purpose
  • Programming
  • Using technology to communicate
  • Storing and retirivng work
  • Use technoogy to be creative
  • Progression of skills and knowledge
  • Builds on, embeds and deepens prior learning
  • Digital Literacy, Computer Science and Information Technology underpin teaching and learning

 

Implementation – We implement this by planning following the mastery approach, where children are working on the same core content from the curriculum: Digital Literacy, Computer Science and Information Technology, but through the use of different programs throughout the year, to vary their experiences and challenge their understanding. We use the Purple Mash Scheme of work to model and reveal core learning through high quality programs. Computing skills are taught both discretely and cross-curricular, supporting other areas of learning across the school.  

 

Teaching

 

Support and challenge

 

Retaining knowledge

  • Modelling through clear presentation of subject matter
  • Responsive and adaptive to the needs of children
  • Assessment for learning throughout
  • Promoting independence through learning and play
  • Impactful questioning that promotes deeper thinking and talk
  • Promoting the use of everyday language, the language of learning e.g. compare, analyse etc... and subject specific vocabulary e.g. algorithm and email
  • Developmentally appropriate that leads to high levels of productivity
  • Scaffolding through resources, models, peer support and adult interaction
  • Addressing errors at the point of misconception
  • Delving deeper through questioning, both adult led and child led
  • Use feedback, learning conversations, peer support and sustained shared thinking strategies to reinforce and extend learning
  • Applying taught skills to solve problems
  • Sequential mapping and skills progression that revisits and reinforces taught content
  • Learning environment that reinforces taught knoweldge and encourages application to new learning with continuous provision inviting children to turn to technology as part of their play and exploration
  • Apply skills and knowledge into new contexts by making links to previous learning

 

Impact – The high profile of the computing curriculum in computing lessons, continuous provision, topic work, homework and additional school clubs, results in 80+% of children leaving CBINS having achieved Age Related Expectations or Above in computing, sufficiently preparing them to further develop their computing skills in KS2. Our children are confident using a wide range of hardware and software, and are hardworking learners who have a secure understanding of online safety and understand their role in keeping themselves safe and in helping to make the internet a safe place. Children have good knowledge and understanding of computer programmes and use this to solve problems using technology. Pupils are resilient, confident learners in using technology, preparing them for an ever-growing digital world.

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