Castle Bromwich

Infant and Nursery School

Reach for the Stars

Contact Details

Design & Technology

Design and Technology at CBINS

 

Intent - Our Design and Technology curriculum is designed to enable all children to design and make purposeful products drawing on a range of different skills and knowledge. We encourage our children to become creators by developing their creative, technical and practical expertise in order to build and apply their repertoire of knowledge and understanding to design, make and evaluate products. We feel it is crucial for children to be resourceful, innovate and enterprising in order to make a contribution to our increasingly technological world.

 

Curriculum Drivers

 

Big ideas

 

Mapping

  • Learning for Life
  • Learning together; Making connections
  • Learning and Living Healthily
  • Learnning and Living in our Community and the Wider World
  • Creativity and design
  • Making, manipulating and joining
  • Testing, evaluating and improving
  • Progression of skills and knowledge
  • Builds on, embeds and deepens prior learning
  • Purposeful enquiry, exploration and creation underpin teaching and learning.

 

Implementation – We implement this by following a cycle of learning experiences that builds on prior technological knowledge and understanding in order to meet and go beyond national expectations as outlined in the EYFS and KS1 curricula. Children learn to become creators through: play and exploration; discussion and talk with peers and knowledgeable adults; investigating relevant, real world open-ended questions; quality first teaching and showing perseverance and motivation to achieve their intended goal. Crucial to this is a rich learning environment that encourages children to use and apply technological language to communicate their ideas creatively and purposefully.

 

Teaching

 

Support and challenge

 

Retaining knowledge

  • Modelling through clear presentation of subject matter
  • Responsive and adaptive to the needs of children
  • Assessment for learning throughout
  • Promoting independence through learning and play
  • Impactful questioning that promotes deeper thinking and talk
  • Promoting the use of everyday language, the language of learning e.g. compare, analyse etc... and subject specific vocabulary e.g. join, design, evaluate etc…
  • Developmentally appropriate approaches that lead to high levels of engagement, motivation and productivity
  • Scaffolding through resources, models, peer support and adult interaction
  • Addressing errors at the point of misconception
  • Delving deeper through questioning, both adult led and child led
  • Use feedback, learning conversations, play partnering and sustained shared thinking strategies to reinforce and extend learning
  • Sequential mapping and skills progression that revisits and reinforces taught content
  • Learning environment that reinforces taught knoweldge and encourages application to new learning with continuous provision inviting children to turn to design and technology as part of their play and exploration
  • Apply skills and knowledge into new contexts by making links to previous learning

 

Impact – Our Design and Technology curriculum leads to good results across the school. In EYFS over 90% of children make at least 6 steps progress from their starting point in exploring and using materials. At the end of KS1 86% of children achieved the Design and Technology expectations from the National Curriculum. This is reflected in our children’s strong understanding of design and technology concepts, using subject specific technological language and ability to use and apply their creative skills during meaningful discovery, exploration and play both inside and outside the classroom.

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